Nothing makes a character like their Attributes, the back bone stats of the game. These numbers represent their all-around competence in their day-to-day activities. The human average generally sets at 10.
The character's health and fitness, Strength tends to resolve most often outside of the 'Walker more than anything else, through a pilot's natural prowess. As their physique and natural limits expand, so too does their talents in the Physical Skill group.
Evasion and mobility are important, and they are tested by their Reflex; their ability to read and react to external influences quickly. The Piloting Skill group is the pinnacle of such, using one's wits to to react to the tasks at hand.
Life is a struggle. The character's Endurance, their ability to not succumb to hardship, is the mark of their resilience to just keep going. It provides, through the Resistance Skill group, the means to better cope with a variety of impairments and help avoid them altogether.
Intelligence exemplifies a character's reasoning; their ability to work through complex challenges and apply their general knowledge. Through the Support skill group, their application and critical thinking will drive their talents onward.
If the character can use a tool, using it well leads to results. Their Perception is their ability to perceive objects as this tool, whether in their hands or through the sensors of their vehicles. Focusing on the Weapons Skill group will allow them to accurately perceive their target.
How cunning are you? Be the first to prove it! Initiative is what you get when you influence a scenario on your own terms, quickly or quietly. Such methods of intrigue lie within the Subterfuge Skill group as you spin conditions in your favor.
The greater mental capacity and planning of a character, Aptitude represents a character's ability to learn and retain information across a wide variety of fields.
Infantry Ability Slots (Skill/5)
(Cunning, Mental training, Pre-planning)
Sleight of Hand
A more devious approach to situations in the moment, Sleight of Hand represents a character's means to approach smalls acts of manipulation of tools or environments, typically to avoid notice of their actions rather than themselves.